MKTM Kards
Official F.A.Q.


Last update 2/9/96
by Laddie Ervin, Robert Stratman, and David Cassady for ///BradyGAMES


Text version available here.


Q.
Why does Low Block say it blocks high attacks?
A.
This is an error in the Kard text. Low Block blocks low attacks. The text was accidentally changed when transferred to the final Kard.
Q.
Smoke's character Kard text says he fights for the Outworld and he has an Outworld Icon but the Kard says he is an Earthworld Kombatant. Why?
A.
Smoke can be affected by Special Effects that affect EITHER Outworld or Earthworld Kombatants. Before he was brainwashed by Shang Tsung he was an honorable fighter. Because of his inner co nflict, he reacts to both Earhtworld and Outworld modifiers. If multiple nonaccumulative Special Effect cards are in play that would affect him, he receives the single highest modifier.
Q.
What is the significance of Movement Behind an opponent?
A.
Cards such as Reverse Punch include movement behind an opponent. Other cards like teleport can also move you behind an opponent. This gives you a +1 speed modifier to the speed of your att ack because your opponent must turn and face you. This bonus can be canceled if your opponent uses a Spin Special Effect Kard. A Reverse Punch Kard has an unmodified speed of 3. When it is played, your Kombatant gets +1 speed on the attack, so it is speed 4 (unless your opponent spins). Scorpion's Teleport Punch will move you behind an opponent if you are at Ranged distance. The speed of the punch is boosted from 5 to 6 when you teleport behind your opponent.If you teleport behind an opponent and do not immediately attack, you lose your +1 bonus.
Q.
Which Characters from the MK video games appear in MK Kards and what are their frequencies?
A.
Common characters:Johnny Cage, Kano, Liu Kang, Rayden, Scorpion, Sonya Blade, Sub ZeroUncommon characters:Baraka, Jax, Kitana, Kung Lao, Mileena, ReptileRare Characters:Goro, Jade, Kintaro , Noob Saibot, Shang Tsung, Shao Kahn, Smoke
Q.
Why are there no MK 3 characters in the game?
A.
It was decided that we would not include MK 3 characters because the cardset would then require 600 cards rather than 300. We also wanted to wait until Ultimate MK 3 came out with the new characters before we did an MK 3 set. MK 3 is being considered as the first expansion to the game but this has not been finalized.
Q.
When can Special Effect cards be played?
A.
Special Effect cards can only be played as part of your action, or when you are reacting to someone attacking you. Remember actions are immediate in the game and the attacker must lay down all of the Kards for his action before his opponent reacts (except in the case of Kombos where subsequent attacks in the Kombo are not played until the first hit is successful). This means the player who initiates an attack can not react to the player wh o is counterattacking or defending. You can not play Special Effect Kards in response to someone passing their action. There is no limit to the number of Special Effect Kards you can play out of your hand at one time. There are a few exceptions to the r ule: Kards such as Touch of Death and Feint, which say they are to be played after an attack or any Kard, such as Strategy, that says it cancels a particular attack or action.
Q.
Can I play Touch of Death to add damage to someone else's attack?
A.
No, because you can only play Special Effects on your action, or when defending. Touch of Death can only occur when one Kombatant physically touches another while attacking. You can not ch annel the Effect Through someone else.
Q.
In Brawl mode, if someone counterattacks with an Area Attack, does everyone get the opportunity to counter their counterattack?
A.
If someone chooses to counter attack with an area effect , each Kombatant, except the one who initiated the first attack (which is being countered by the Area Attack), may choose to defend against, or counter attack the Area Attack. If the Area Attack is successfully countered by a faster attack, both the initial attack and the counter against the Area Attack lands. However, if the counter to the Area Attack is faster than both the initial and Area attacks and it Knocks Back the Kombatant (out of range of the initial attacker), only the counter to the Area Attack lands. (Probably don't want to counter with those Area Attack in a Brawl Mode to often).
Q.
Can Fatalities ever be used in the first round of a match?
A.
No, Fatalities can only be played on a Kombatant who has lost one round of the current match. However, if you are playing a friendly game and everyone agrees Fatalities can be played on an y one in any round, well, they're your Kards, play how you want. (See "Playing with Different Rules" in the rules booklet).
Q.
Does "break grab Kombo" (Headbutt) work after the first attack no matter what? Please explain how and when to use this ability.
A.
Any Kard which breaks a grab Kombo is to be used as a Breakout Defensive Kard would be used. After all the attack Kards in the Kombo are played, play the Kard which will break a grab Kombo . This cancels the Kombo and causes your opponent to discard all of the Kards played. You still get hit by the first attack of the Kombo by using it this way, but you stop the rest of the Kombo. Also, you can use the Kard in two ways; directly as a normal counter attack to stop the Kombo before the first attack hits (if the speed is greater or equal) or, played after the first strike of the grab Kombo has been successful to stop all but the first hit of the Kombo.
Q.
Explain blinding.
A.
Any attack which blinds your opponent causes them to become temporarily blinded by that attack, allowing you a Follow-Up attack. These type of attacks do not permanently blind your opponen t, just momentarily, only long enough for you to gain an advantage (Follow-Up attack) over your opponent.
Q.
Can you counterattack a physical ranged attack (Rayden's Body Launch Torpedo) with a non-ranged attack?
A.
Yes, any time your opponent physically moves into Hand-to-Hand distance you the may attempt to counter attack them with an appropriate Hand-to-Hand distance attack. You can also use projec tile or other ranged attacks to counter physical ranged attacks.
Q.
Decoy: If opponent picks the Decoy instead of the Kombatant Kard does hit still land Also, is this counted as a counter attack?
A.
If your opponent picks the Decoy Kard, they have hit the Decoy instead of you. You take no damage and get a follow up attack against them. This means, if they pick the Decoy Kard, you may attack them, and no matter what the speed of your attack, it will land. This Kard is considered a defense and is not considered a counter attack. This is important if you have had a Trapped Kard played on you as your follow up attack is not considered a c ounter attack. If your opponent chooses the character Kard instead of the Decoy, their attack lands and you get hit with their attack and do not get another chance to defend against it.
Q.
Only 10 Shang Tsung Kards?
A.
Yes, Shang Tsung is the only character with 10 Kards, all the rest have 11. Why? Shang Tsung originally only had 7 Kards. This was because he has the ability to Morph and use any one else' s attacks as well as his own. It was felt that since he could use anyone else's attack why give him more? As play testing continued, it became obvious that he would be better off with more Kards and easier to play, so his Kard count increased to 10. We pl an on including more Shang Tsung Kards in the expansion. He will then have as many Kards as everyone else, including the new ones which will be added for all the Kombatants.
Q.
Will a Jumpkick Backwards do damage to an opponent using a ranged attack if used as a specific counter?
A.
A Jump Kick Backwards is usable only as a Specific Counter vs. Ranged movement forward attacks. When used, this attack will do damage as any other Specific Counter would. Both Backward att acks Jump Kick, and Jump Punch, are only usable as Specific Counters (see below), and cannot be used to initiate an attack.
Q.
What is the significance of Specific Counter Kards?
A.
If Kard text says an attack or special move is a "Specific Counter vs..." A particular type of attack it can ONLY be played in response to that type of attack. It can not be used to initi ate an attack or as part of a Kombo. The advantage of a Specific Counter attack is that if you match or better the speed of your opponent's attack, your attack is successful, and theirs does not land. Normally, a counter attack must be faster than your o pponent's attack to prevent their attack from landing. Some Kards state they "may be used as Specific Counter vs...", in this case, they can be used as a normal attack, but will act as a Specific Counter attack when played against specific types of attack s. Again, this means against those specific attacks, if the speed matches or betters the initial attack, the initial attack fails.
Q.
Does Steal Move allow you to use an opponent's character specific special move?
A.
Yes the Kard allows you to use any of your opponents' Kards (Defensie, Special Move, Attack, Special Effect, etc.), as if they were your own, for your Kombatant. You do not need a copy mov e Kard to play their move. You may play the stolen Kard immediately, or later. You must give back the Kard after it is played or at the end of the game.
Q.
Does Tranquility affect Shao Kahn's Taunt?
A.
Yes, Tranquility stops the effects of any Taunt Kard; either Shao Kahn's Taunt or that of a regular Special Effect Taunt.
Q.
What does " cancels any specific counter move" on the Strategy Kard mean?
A.
This refers to any move or attack which is a Specific Counter such as Sonya's Reverse Throw or the Basic Attacks: Jump Punch Backward and Jump Kick Backward. The Kard allows you to preven t your opponent from specifically countering your attack. Their Specific Counter fails. This only affects Kards being played as Specific Counters.
Q.
Will Control Breathing cancel damage done by a Kard that stuns?
A.
No. Control Breathing cancels the ability of a Kard to stun someone, or keeps a Kombatant from being stunned by an attack which does 8 or more points in one shot. It prevents you from both losing a Kard from your hand and your opponent's Follow-Up attack (although it won't stop a Follow-Up suffered for reasons other than being stunned). Play the Control Breathing Kard right when you have been stunned to cancel the stuns effects, or right a fter you have taken 8 or more points of damage from any single attack at one time (excluding Kombos, as they do not stun). If you forget to play Control Breathing and allow your opponent's Follow-Up attack, you can not then play it to cancel the Follow-Up . Note: A single attack must do 8 or more points of damage all at once, not 5 now and then 3 more at the end of the turn, (Touch of Death) to stun someone.
Q.
Can you use Chi Power: Speed to add an extra point of damage to a Power Block?
A.
No. Chi Power: Speed doesn't add to the strength of any move, but you can use Chi Power: Shout to boost a Power Block.
Q.
Does direction matter when counter attacking?
A.
No. Speed is the only statistic that determines the successfulness of a counter attack.
Q.
How can you counter a Kombo without using Special Effect kards?
A.
Kombos can be countered like any other attack, but ONLY on the first attack of the Kombo. Once the first attack makes a clean hit, the remaining attacks cannot be blocked or countered.
Q.
Is the Copy Move kard supposed to be used as a counter attack when someone has played a special move?
A.
No. The Copy Move kard is mainly for the advanced game. When using character specific decks, it allows a character to use a move he normally wouldn't be able to use. For instance, Sonya Bl ade could use Kintaro's Underhand Toss. In the basic rules, characters can already do this.
Q.
Can the speed of your attack be the same as the first hit of a Kombo to counter the Kombo?
A.
Yes. The defender still takes damage from the first hit of the Kombo, but the rest of the Kombo fails.
Q.
Is there any way to cancel a Reset The Round or Healing card since these cards do not directly attack anyone in particular?
A.
Chi Power: Healing can be canceled by Disrupt Chi Power. Reset the Round cannot be canceled since it's action happens immediately.


Dirty Tricks
Play a Trapped Special Effect Kard when attacking with Goro's Grab and Squeeze or Kintaro's Aerial Stomp.
Trapped prevents an opponent from counterattacking for one action, Grab and Squeeze and Aerial Stomp can not be blocked or avoided by a crouch.
In Brawl Mode, when at Ranged distance from your opponents, boost your speed and then do a Kombo of Area Attacks.
Your opponents each get the chance to counter attack or defend against the first attack only. If they fail? You can do up to 18 points of damage to everyone at the same time...if you play your Kards right. Any Kombatant who avoids the first attack avoids all the rest and may not counter attack the rest of the Kombo.
Sad that you are limited to two Touch of Death and Chi Healing Kards per deck? No problem, just load up on Reset Round Kards.
Each time you play one everyone, including you, reshuffles ALL their Kards back into their Draw Deck. (Look for this to be revised or outlawed in tournaments and in house rules everywhere). Confusion won't help you like Reset Round, as you only shuffle yo ur hand, not your discard pile, back into your Draw Deck.


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