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Written by =ShoEboX=
a.k.a Tim Crist
*** THIS GAME IS FREEWARE!!! ***
Feel free to upload this program anywhere and give as many copies as you
want to as many people as you want! (As long as all files are included,
unaltered from their original form.) I do this stuff for fun, not profit,
and besides, I'd get my ass sued off if I tried to make money from this!
*** VERY IMPORTANT NOTE ***
DO NOT HOLD DOWN KEYS!!! Hit a motion key to move, hit the stop
key to stop. I wanted to give the game a bit of a classic-game kind of
feel. At least, that's my excuse. Holding down in the keys will result
in incessant beeping, player control problems, gingivitis, taxation
without representation, World War III, and another Brady Bunch Christmas
special.
MAKE SURE CAPS LOCK IS OFF, AND NUM LOCK IS ON!!! You probably
already have your computer set up this way...I DO know how to use the
arrow keys in a BASIC program, but it's kind of a StupidSoft tradition
that you be FORCED (not at gunpoint...yet...but I'm looking for a way to
do this) to use the numerical keypad for the game. This game is no
exception. NUMERICAL!! YOU HEAR ME?!?!?!? NUMERICAL KEYPAD!!!!!!!!!!!
WARNING: This document may contain a 4-letter word or two! Cope!
*** Intro ***
Whew!! First StupidSoft game in how long? Nearly a year at this
point...this one took me a while...mainly because college has taken up
so much of my time. Well HERE IT IS!!! The long-awaited Pac-Kombat!!
This game is written in QuickBasic! Yes, that's right, BASIC!!!
I wrote this in BASIC mainly to prove that I could. All StupidSoft so
far has been BASIC stuff and I think that's actually pretty cool. And
except for the intro picture, none of the pictures are imported from
anywhere. They're all "drawn" the old-fashioned way...by typing a whole
shitload of LINE and CIRCLE commands. (And a few PUTS along the way, of
course...) I experimented with a few programs which allowed you to draw
the stuff using a paintbrush-like program and then import them somehow,
but the ones I tried were pathetic and crashed a lot.
The first thing you will most likely notice is that this game
is, for now, 2-player only. This is because I've had people bugging me
to get the damn game out and so I decided to release the 2-player
version before writing all the routines for the computer player in a
1-player game. If there is sufficient demand, I'll make a 1-player
version. If there's not, I may still make a 1-player version on a mad
whim. I tend to do this from time to time. If not for mad whims, this
game never would have been written, in fact. :)
The second thing you'll notice is that this game has no sound.
I have been experimenting with BASIC routines that utilize the Sound
Blaster, but didn't use any of them in this version. E-mail me and
tell me YOU WANT NOISE!!!
The third thing you'll notice (eventually) is that there are, as
of yet, none of the blood or fatalities I promised. There ARE, however,
special moves. Wait for the next edition for the fatalities and blood.
It will DEFINATELY have these, if not the 1-player thing.
Okay, let's get to the game.
*** Beginning the Damn Game ***
Type "PACKOMB" from the dos prompt to start the game. Duh.
Lots of l'il shit might flash by on the screen...don't worry about
it, it's all part of BASIC's charm. :) After a second or two it will be
over and you'll get to see the SPLENDID AND WORTHWILE INTRO SCREEN. Stare
at it. Marvel at its glory. Try not to drool on your keyboard. Press
any key to get by this. Do yourself a favor and DON'T just skip past all
the character descriptions. If you're at ALL familiar with Pac-Man, you'll
find 'em funny. Press any key to get past each description.
Once you reach the menu, you've got various options:
1. Start 2-player Game
Most of you will rush right into this. Insert coin in
drive A: or press 1 to start the game. You'll get to a
character selection screen remarkably similar to that in
some other "Kombat" game. Each player has to move their
"square" to the character using their movement keys and hit
their ATTACK key to choose a character. As soon as both
players have selected characters, combat will begin (See
"Game Play"). Note: You can both choose the same character
if you want to, so no arguing over who gets to be Clyde.
2. Control Setup
In this version of the game, there is no way to alter
the controls. If you hit "Control Setup", it'll just remind
you what the keys are. They are as follows:
PLAYER 1:
8
4 5 6
2
0 = Attack, 5 = Stop
PLAYER 2:
w
a s d
x
[SPACE BAR] = Attack, s=stop
THIS IS THE LAST TIME I'M GOING TO REMIND YOU OF THIS: Make
sure caps lock is OFF, num lock is ON, and Player 1 uses the
NUMERICAL keypad, not the little arrow thingies.
3. Set Game Speed
Yep, adjustable speed. How hi-tech I feel, finally
having a speed adjustment in one of my games. Now people
with Pentiums that could EAT my poor little 486 for lunch and
spit out the sound card can play without having everything rush
by them at the speed of light. Use "4" and "6" to decrease and
increase game speed. Press ESC to accept this speed, or "S"
to save the speed as default, which means whenever you load
up Pac-Kombat it will automatically be set at that speed
until you change it again. You probably already figured that
out all by yourself.
4. Sound
Since this version has no sound in the game ITSELF,
pressing 4 will simply result in a sound being produced by
the PC speaker (unless you were smart enough to rip it out
the second you took your computer out of the box).
5. View Instructions
Aren't you already viewing the Instructions?
6. Quit
You can just hit ESC to do this, but if your 6 feels
underused, press it to leave the game.
*** Game Play ***
Combat takes place on one of three randomly-chosen backgrounds.
(There will be more backgrounds in the next version, okay? Leave me
alone, for crying out loud!) Here they are:
1. Blinky's Bar and Grill - After getting kicked out of every bar
in video game land, Blinky built his own. Bar fights are
encouraged.
2. On The Atari Screen - Back to basics...the ol' Atari 2600 VCS.
I still have mine set up and I collect old games. I'm not all
that great of an artist, even with BASIC commands, but I think
I did alright on this.
3. Some Stupid Brick Wall - I ran out of ideas, okay? Cute stars,
nifty bricks, dripping mold. Who could ask for anything more?
Look for more backgrounds in the next version.
The object of the game is, quite simply, to beat the living snot
out of your opponent. Normally, you do this with simple combinations of
running, jumping, and attacking. You can attack on the ground or at any
point while you're jumping. If your opponent is hit, his life-bar will
be depleted and he'll be knocked backwards. If a player hits either side
of the screen, they'll bounce off of it. It's possible to bounce the
other player WAY THE HELL UP into the air. This looks really cool. :)
In addition to regular attacks, there are SPECIAL MOVES!! These
moves are HIGHLY secret, and can only be obtained by sending in a whole
bunch of money and...oh, what the hell...I'll give 'em to ya. Forward,
for all you dumbasses out there, is whichever way your character is
facing.
Pac-Man's Dot Spit: stop-stop-forward-attack
Pac-Man spits a dot across the screen. The longer it touches
your opponent, the more it will hurt them.
Blinky's Beer Bottle Throw: back-down-forward-attack
Blinky hurls a beer bottle. The longer it touches your
opponent, the more it will hurt them.
Pinky's Throbbing Slide Attack: stop-stop-attack-forward
Pinky slides across the screen attacking nonstop until he
reaches the other side.
Atari Pac-Man's Teleport: stop-down-down-down
Atari Pac-Man teleports directly behind your opponent.
Inky's Disappearing Thing: forward-stop-back-attack
Inky becomes invisible. He is only visible when attacking.
This move wears off when either Inky is hit or a certain amount
of time goes by.
Clyde's Evil Twin: stop-down-forward-attack
Clyde shoots a clone of himself across the screen. If it
touches your opponent, your opponent will be hurt. The clone will
mimick your jumps while he is on the screen.
Ms. Pac-Man's Tongue 'o' Death: back-back-down-attack
Ms. Pac-Man lashes out with her tongue of doom! Ouch!
Note that with all special moves, there is always a delay before the
move can be used again. The amount of delay varies depending on the
character.
The match ends when one player's life bar has been reduced to zero.
The game ends when a player has won two matches. A continue option will
be offered, and, unlike that other Kombat game, BOTH players can choose
new characters for the new game.
*** TroubleShooting ***
I've had some people test out this game on various computers, and
the only problems I've ever run into are listed below:
First off, make sure you have all these files:
PACKOMB.EXE
PACKOMB.DAT
PACKOMB.DOC
SPEED.PCK
FILE_ID.DIZ
If you're missing any of these, notify whoever you got the file from that
it's been altered. If that's not your problem, maybe one of these is.
PROBLEM: Characters move too damn fast or too damn slow, or they
are flashing a lot.
SOLUTION: Adjust the speed. There's a speed adjustment thing on
the main menu. Unfortunately, there's going to be flashing if you're
using a slower computer. But slowing the game down will reduce it.
PROBLEM: My system crashes when I try to run Pac-Kombat...either
right away or right after the intro screen flashes on the screen.
SOLUTION: I've only seen this happen on ONE computer, so hopefully
it's not a widespread problem. Unfortunately, the only way to get rid of
this problem is to make it so the intro screen won't display. You can do
this by deleting PACKOMB.DAT from your directory. NOTE: If you do this,
please do NOT distribute Pac-Kombat with PACKOMB.DAT missing.
PROBLEM: Pac-Kombat won't work on my computer!
SOLUTION: Get rid of your Commodore 64 and buy an IBM clone.
PROBLEM: My butt itches!
SOLUTION: Scratch it.
If you have any other problems, my email address is below.
*** Thanks And How To Bother Me ***
The following people get thanks for giving me advice that I used:
Alan Bilodeau, Mark Babyak.
The following people get semi-sarcastic thanks for giving me advice
that I either considered and rejected or completely ignored: Mike Prokop,
Jeff King and his roommate whose name I can't remember, "Moose", Harley
Andrew, Chuck Beaupre (Only *I* can call him "Chuck." You call him
"Charlie."), Tony Roche, my sister Joy, Mindcrime, Polythene Pam, Roc,
and whoever else I forgot.
If you want to send me hate mail or suggestions or even GOOD HAPPY
MAIL TELLING ME HOW GREAT I AM, I can be reached through Internet. My
address is tcrist@wnec.edu.
Or, if you don't have access to Internet e-mail, or you want to
send me donations (to encourage me to make more crap like this), send
'em here:
Tim Crist
P.O. Box 410
Wales, MA 01081
Any donation of $5 or more and you'll get the entire =StupidSoft=
collection on disk. (Oooooooooooooh!)
*** Current Projects ***
StupidSoft isn't out of the picture yet! Expect SpamBlaster II to
be finished sometime within the next year! It's looking pretty damn cool
so far. Also, there's a program in the works simply called "Feces",
which will probably be out before SB2.
Hope you enjoy this game.
-=ShoEboX=-
[stupidsoft.putsch.hootie]