An interview with the authors of Pong Kombat 2 Ryan Sadwick, President of Sadwick Productions Arturo Aquino, President of Art Entertainment (RS - Ryan Sadwick, ART - Arturo Aquino) Q: WHAT MADE YOU GUYS THINK ABOUT MAKING THIS GAME? RS: Playing PK1 over and over. ART: Playing PK1. Q: WHAT ARE THE MAIN STEPS IN DEVELOPING A GAME LIKE THIS? RS: Number 1: Get authors permission first if you are making a sequel to their game! You must get along with all your employees or friends. Agree on ideas together. If it sounds stupid, try it. I thought re - rendering every in 3D may of been a bad idea. But we tried it, and the game looks 100X better than it did before! ART: Use storyboard techniques. We sat in a room for about two hours figuring out the name of the paddles, special weapons, backgrounds, ETC. Then we wrote them on a board then we programmed them into the game. Q: WHAT DO YOU MEAN BY "BEFORE?" RS: PK2 once looked exactly like PK1. We had Pink Paddle, Orange Paddle, and a hole bunch of other boring names. The graphics were just like PK1, which was cool. ART: Then I came up with re - rendering everything in one of Ryan's 3D programs. Then we came up with new paddles too. Once we did that we spent about 4 months coming up with backgrounds and rendering them. It took a while to finish all the backgrounds. Then we took out all the old fatalities when everything was re - rendered. Q: WHAT MADE YOU GUYS USE "DISMANTLE," INSTEAD OF "FATALITY?" RS: Fatality is an old one. So we broke away from "Fatality" and came up with Destructions. But we heard that was in a cool game called "One Must Fall," so "dismantle" just came to mind. Q: WHERE DO YOU COME UP WITH THESE PADDLE NAMES?! ART: We sat in a room for about two hours thinking them up and there special weapons. We joked around with some of the names, put then we drafted some and cut some. Q: WHAT BACKGROUND WAS THE HARDEST TO THINK OF? RS: Shifter and the paddle selection screen. ART: Shifter and Rock Paddle. Q: DID YOU GUYS HAVE ANY PROBLEMS WITH THE GAME? RS: YES! There was something wrong with Green Paddle, every time we'd pick her, the game would lock up and give an error message. So we took out a paddle "Tiger Paddle" which was no loss because we had not done his background yet. He would have been a good paddle too. (sniff) Art hated Tiger Paddle... ART: That's right!! Q: WHAT TOOK YOU THE LONGEST TO ACCOMPLISH? TOGERTHER: Dismantles, before that we had combos. Q: WHO IS YOUR FAVORITE PADDLE? ART: Spike and Magma Paddle RS: Monolith Q: WHO IS YOUR FAVORITE SECRET PADDLE? RS: Plaid Paddle ART: Wacky Paddle Q: HOW LONG DOES IT TAKE BOTH OF YOU TO BEAT THE GAME? RS: Three seconds ART: 3 1\2 seconds. Q: WHO WOULD WIN IN A TWO PLAYER MATCH, HONESTLY? Art: Ryan, he is the king, unless Stefan Gagne wants to try and beat him... Q: WHO IS YOUR LEAST LIKED PADDLE? RS: Rock Paddle ART: Same here. Q: WHAT FEATURES DID YOU LEAVE OUT THAT WERE GOING TO BE IN PK2? ART: Combos, more background finishers, suicidealities (which were done, but erased for memory reasons), Tiger Paddle, and a secret paddle, Shadow Paddle. Q: DO YOU PLAY PK2 EVERY DAY? RS: No way!!! It is boring to us because we designed the game and know everything single, solitaire secret there is to know about it. If we did not make it, I'm sure we'd be playing it everyday, but it is a lot of fun making the game and getting so much response. ART: Well, we played it out when we were testing it. It was a lot of fun working behind the scenes at Sadwick Productions and Art Entertainment. Q: HOW DID YOU GUYS GET PERMISSION? RS: We did not get permission at first. We made the game with "PK2" in mind. It was VERY unwise to do this. Do not repeat our mistake. But I got a hold of Stefan Gagne and asked him. Luckly, we got permission directly from HIM! This is authorized by Stefan Gagne himself!!! Q: WHAT IS SUPREME PONG KOMBAT 2? RS: This game will have everything we left out in PK2 as well as a lot of other stuff!!! Q: HOW DO YOU TWO RATE EACH OTHER ON WORKING ON THIS GAME? RS: Art can draw anything. He came up with the artificial intelligence for the computer controlled paddles, and more! I give him an A+ ART: If you give Ryan something to put in the game, you see within a few minutes. He makes anything playable! He can use any 3D program and come up with something spectacular in a few minutes. Then you see it in his programming. A+!